Crown of Glory: Europe in the Age of Napoleon Game Info(PC)

Written by igcompany on Monday, 23 January 2012 19:35.

Product Info

The year 2005 marks the 200th anniversary of the start of the Napoleonic Wars, the commencement of one of the most gripping decades in human history. It was an era that saw cobblers become princes and emperors become exiles, an age of legendary diplomats and brilliant tacticians. Scope of the game covers all of Europe and North Africa from 1792 to 1820. Main map is divided into more than 200 provinces.

There are eight national powers from which players may control, and more than 90 minor powers controlled by the computer. The national powers are France, Britain, Austria, Prussia, Russia, Turkey, Spain, and Sweden. Turns at the strategic level correspond to one month of game time; turns on the tactical level correspond to twenty minutes of game time. Players control military, diplomatic, economic, and social aspects of their nations. This includes such activities as drafting and ratifying treaties; offering and accepting trade routes; moving and assigning activities to diplomats; levying and supplying military units. Troops are controlled at the division level and can be arranged into corps and armies. A wide diversity of troop types is implemented, including: light and Jager infantry; cossacks and cossack cavalry; heavy and horse artillery; howitzers; guerilla infantry; Janissaries; merchant ships; diplomats; frigates and privateers. There are more than thirty types of units in all. Units have individual strength and quality (morale) ratings that are determined by the level of barracks and dockyard improvements in the province in which they were created.

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Features

  • Europe and North Africa, 1792 1820
  • More than 200 provinces, 8 Major Nations, 90 Minor Powers
  • Monthly Strategic Turns, 20 Minute Tactical Turns
  • Military, Diplomatic, Economic and Social Decisions
  • Quick Resolution of Battles or Detailed Resolution of Battles
  • Detailed Combat supports Historical Leaders, Unit Morale, Diverse Unit Types, Command and Control, Weather, Smoke, Reinforcements, and more!
  • Economics include Resource Types, Economic Parameters, Banks and Loans, Food and Population Growth, Reinforcement Pool, Trade Routes, Merchant and Colonial Income
  • Naval and Land Combat, including Sieges, Interceptions, Fleet Combat, Port Attacks and Blockades
  • National Morale
  • Computer Opponent for Major and Minor Nations
  • Diplomacy includes Treaties, Secret Treaties, Declarations of War, Cease Fires, Limited Surrender, Total War, and Historical Great Diplomats with special abilities
  • Weather, Logistics, Fog of War, Special Events
  • Full Multiplayer Support via internet, LAN, serial/parallel connection or hotseat
  • Standard Campaign from 1805 1815 as well as a variety of starting scenarios to expand or contract the timeline and allow more options over technology and upgrades

Crown of Glory: Emperors Edition Game Info(PC)

Written by igcompany on Monday, 23 January 2012 18:57.

Product Info

Glory is Fleeting, Obscurity is Forever...

“Better not to have been born than to live without glory.” – Napoleon Bonaparte

Two centuries ago, Europe was in the midst of one of the most gripping periods in human history. It was an era that saw cobblers become princes and emperors become exiles, an age of legendary diplomats and brilliant tacticians. Listen to the roll of the drum, the call of the bugle, and see the banners unfurled above the divisions and corps. Wide-eyed recruits march next to battle-scarred veterans, sabers clatter alongside the bags of grapeshot, the wheels of hundreds of caissons rattle, as generals plan and diplomats plot, and all of Europe grasps with desperate hands for… The Crown Of Glory.

This new Emperor’s Edition is a sequel to the acclaimed Crown of Glory and improves on the original in every area, immersing the player in the epic events of the Napoleonic era. A beautiful strategic map with more than 200 provinces covers all of Europe and North Africa, with scenarios and campaigns from 1792 up to 1820. Stronger AI, a streamlined interface and a new simplified economic model to allow players to focus on the aspects of the game they most enjoy. Players take the role of one of the crowned potentates of any of the eight Major powers as well as having the option to play as a minor power such as Poland, Denmark or Portugal.

Historical leaders, special abilities, fleets, upgrades, reinforcements, colonialism, guard units and over 100 historical events, give Crown Of Glory: Emperor's Edition a unique and engrossing style. Combining Strategy and Tactics in one design, Crown Of Glory: Emperor's Edition offers you an opportunity to test your strength in an age of legends.

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Features

  • Emperor's Edition Improvements:
  • New strategic map including a network of roads connecting provinces
  • 70 new movement areas on the strategic map
  • New Simple Economy mode for players who want to concentrate on military / diplomacy
  • 6 new minor powers
  • 101 new historical events such as Reign of Terror, Janissary Revolt, and Assassination of Paul I
  • Map zooms in and out smoothly on strategic and detailed combat levels
  • Nations gain Experience and Naval Experience and use these to purchase national upgrades, advanced units, and special training for units
  • Improved orders of battle in all scenarios with historical names for hundreds of divisions and ships
  • New scenarios for 1803 and 1812
  • New scenarios that allow Portugal, Bavaria, Denmark, the Netherlands, and Poland to be player-controlled
  • Changes to strategic A.I. to create more historical decisions for certain nations
  • New Path of Napoleon victory condition in which player must try to accomplish all of Napoleons goals
  • New rules for inflation and mobilization limits to better model wartime effects on the economy and to limit army sizes to historical levels
  • New rules for march attrition
  • New interface screens for strategic overview, unit and province lists
  • Ability to fight detailed battles at division or brigade level
  • New system of in-game help
  • New music and sound effects
  • Improvements to Detailed Land Battles:
  • Cavalry units can deploy cavalry screens in detailed battle
  • Units can set a reaction radius in detailed battle that allows units to fire at enemy units, to move to intercept them, or to change rotation to face moving enemy units
  • New system for handling threat zones and formation changes
  • New Pursuit Phase at end of combat
  • Completely new A.I. for detailed battle
  • Can now give long-range movement orders to units and to entire military groups
  • New Detailed Naval Battles at the Ship Level!
  • Wind speed and direction affects movement and combat
  • Ships have five different sail states
  • Damage to hull, guns, carronades, rigging, crew, leaders
  • Fire round shot, chain shot, or canister shot
  • 20 different critical hit types to ships, such as fire and rudder shot away
  • Grappling and boarding

Conquest! Medieval Realms Game Info(PC)

Written by igcompany on Monday, 23 January 2012 18:54.

Product Info

Conquer your Foes, Exercise your Brain – This is Conquest!

 

Conquest! Medieval Realms, developed by Illustrious Software, is a turn-based game that combines the pure strategic gameplay of Chess and the key principles of military strategy in a historical setting.  The objective is to conquer up to 7 opposing AI or human players by defeating their armies and capturing their lands.

 

To gain supremacy, players will need to unite their spread out lands, build a roaring economy, and raise powerful armies to divide and conquer their enemies.  Boost your income via markets and mines, upgrade your armies with stables and archery fields, or amass a large force, but sound strategy and careful thought will help you more than brute force.

 

Rows of castles and towers can help to stave off attacks while flanking maneuvers around mountains and terrain can surround and destroy foes. Tactics and long term strategy are essential to success as each battle will play out differently across an endless random map generator.  For players looking to create their own tactical teasers, an easy-to-use map editor is also available for the creation of custom scenarios and campaigns.

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Features

  • Conquest! is a simple game to learn, but you will need strategy, tactics and cunning.
  • Play as the English or the French in the Hundred Years War, or fight the Wars of the Roses.
  • Play games with up to 8 human players across a LAN or the internet.
  • Easy to learn but hard to master, Conquest! is good mental exercise.
  • Try your skill against 5 levels of AI in the campaign or skirmish modes.
  • Randomly generated maps give you billions of potential battlefields to fight on.
  • Use the included editors to create your own maps and campaigns

Conquest of the Aegean Game Info(PC)

Written by igcompany on Monday, 23 January 2012 18:53.

Product Info

When Realism Counts…

Prepare yourself for a wargaming tour-de-force!  Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level.  Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

Conquest of the Aegean takes you to the early years of World War II, to fight over the ancient battlefields of Greece, Crete and even Malta.  In the shadows of Mount Olympus in Greece, Allied forces struggle to halt the blitzkrieg German advance.  On Crete, beleaguered German paratroopers fight to hold Maleme airfield until reinforcements can arrive.  Malta, long a thorn in the side of the Axis, is finally tested against invasion in two hypothetical scenarios.

In addition to a host of new scenarios, Conquest of the Aegean comes with several innovations to allow an even more detailed and realistic recreation of World War II combat.  Resupply, while still automated, is now much more realistic as it monitors each unit’s supply line.  Mixed-mode movement calculates the actual ground slope of the terrain and allows a realistic modeling of difficult terrain and the limitations on motorized and mechanized movement that it caused.  In combination with dditional terrain and altitude types, Conquest of the Aegean can fully model the terrain of Greece, Crete and Malta with unparalleled realism.  … and that’s not all!

The Airborne Assault series has revolutionized wargaming with a continuous-time-game-engine that brings military strategy to life in a deeply realistic yet supremely playable game environment.

Play as the Allies in a desperate fight to maintain a foothold on the southern flank of Europe using the mountainous Greek terrain to achieve concealment and surprise. Or fight as the Axis, driving hard achieve a quick victory with minimal losses.

Battles in the game cover the Greco-Italian War, the German Invasion of Greece, the German Invasion of Crete, a fictional scenario for the Invasion of Malta by Axis forces, and numerous other "what if" scenarios that will allow you to reshape history.

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Features

  • Improved AI, Smarter both as an opponent and when executing your orders, including:
  • - Force Allocation
  • - Reaction and Reassessment
  • - Formation code
  • - Retreat code
  • Realistic Resupply System
  • Mixed Mode Movement and Slope Effects
  • New Equipment and Units from Italy, Germany, Greece, Crete, Britain, Australia, New Zealand, Malta and Free France
  • Over 20 new maps!
  • Over 30 new scenarios!
  • Realistic Delay and Withdraw Tasks
  • Exit Tasks
  • Linked Tasks
  • Map Improvements
  • Enhanced Interface, including:
  • - Order of Battle display
  • - Display Tool Bar
  • - New Planning Tools
  • - Message Log and filters
  • - SOP History Log
  • - Enhanced Terrain popup
  • - Improved Data displays
  • Additional Weather Patterns and Detailed Weather Modeling
  • Over 1,000 new Estabs
  • Force List Export/Import
  • Mod-able Victory Messages
  • Mod-able Terrain Key
  • ... and many more!

Commander - The Great War Game Info(PC)

Written by igcompany on Monday, 23 January 2012 18:52.

Product Info

Take Command and Secure Victory in the War to End All Wars!

At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a new turn-based strategy game captures this time of war with unprecedented realism, playability and accuracy. Developed by The Lordz Games Studio, Commander - The Great War is the latest release in the popular Commander series to bring the thrill, excitement and challenging decision-making of these difficult times to life. Gamers can enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.

Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

For generals looking to test their mettle against other players, Slitherine’s revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles while simultaneously offering near limitless replayability!

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Features

  • A huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.
  • A Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918.
  • 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!
  • In addition to a massive Grand Campaign, various smaller scenarios are also available, focusing on a single campaign or front, such as the Verdun 1916, Kaiserschlacht 1918 and Eastern Front Campaigns.
  • Attach historical Commanders to your units. Each have their own specific strengths, so decide wisely which Commander is most suited at which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.
  • Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.
  • Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.
  • Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.
  • Multiplayer via hotseat or Slitherine's revolutionary PBEM server.
  • Easy to learn, hard to master game play.
  • An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.
  • Extreme moddability using the LUA scripting language, allowing players to alter many aspects of gameplay including combat, research, unit stats, terrain effects and many more.

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