Crown of Glory: Europe in the Age of Napoleon Game Info(PC)
Product Info
The year 2005 marks the 200th anniversary of the start of the Napoleonic Wars, the commencement of one of the most gripping decades in human history. It was an era that saw cobblers become princes and emperors become exiles, an age of legendary diplomats and brilliant tacticians. Scope of the game covers all of Europe and North Africa from 1792 to 1820. Main map is divided into more than 200 provinces.
There are eight national powers from which players may control, and more than 90 minor powers controlled by the computer. The national powers are France, Britain, Austria, Prussia, Russia, Turkey, Spain, and Sweden. Turns at the strategic level correspond to one month of game time; turns on the tactical level correspond to twenty minutes of game time. Players control military, diplomatic, economic, and social aspects of their nations. This includes such activities as drafting and ratifying treaties; offering and accepting trade routes; moving and assigning activities to diplomats; levying and supplying military units. Troops are controlled at the division level and can be arranged into corps and armies. A wide diversity of troop types is implemented, including: light and Jager infantry; cossacks and cossack cavalry; heavy and horse artillery; howitzers; guerilla infantry; Janissaries; merchant ships; diplomats; frigates and privateers. There are more than thirty types of units in all. Units have individual strength and quality (morale) ratings that are determined by the level of barracks and dockyard improvements in the province in which they were created.
Features
- Europe and North Africa, 1792 1820
- More than 200 provinces, 8 Major Nations, 90 Minor Powers
- Monthly Strategic Turns, 20 Minute Tactical Turns
- Military, Diplomatic, Economic and Social Decisions
- Quick Resolution of Battles or Detailed Resolution of Battles
- Detailed Combat supports Historical Leaders, Unit Morale, Diverse Unit Types, Command and Control, Weather, Smoke, Reinforcements, and more!
- Economics include Resource Types, Economic Parameters, Banks and Loans, Food and Population Growth, Reinforcement Pool, Trade Routes, Merchant and Colonial Income
- Naval and Land Combat, including Sieges, Interceptions, Fleet Combat, Port Attacks and Blockades
- National Morale
- Computer Opponent for Major and Minor Nations
- Diplomacy includes Treaties, Secret Treaties, Declarations of War, Cease Fires, Limited Surrender, Total War, and Historical Great Diplomats with special abilities
- Weather, Logistics, Fog of War, Special Events
- Full Multiplayer Support via internet, LAN, serial/parallel connection or hotseat
- Standard Campaign from 1805 1815 as well as a variety of starting scenarios to expand or contract the timeline and allow more options over technology and upgrades
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