Blitzkrieg: War in Europe 1939-1945 Game Info(PC)
Product Info
Command Soviet, Axis, or Allied troops in 20 different scenarios ranging from the German Invasion of Poland (1939) to the Soviet Winter Offensive and their attack on Berlin (1945).
Blitzkrieg: War in Europe 1939-1945 features 45 different units of land, sea, and air and all of the hex based tactics that would go along with it. Blitzkrieg features many different types of ground, air and naval units: tanks, heavy and super heavy tanks, tank destroyers, assault guns, artillery, self-propeled guns, infantry, airborne units, cavalry, fighters, bombers, battleships, submarines, aircraft carriers, V1 and V2 rockets, anti-aircraft guns, jet fighters and jet bombers).
Features
- Scenarios include:
- 1. German invasion of Poland 1939
- 2. Plan Yellow: German attack on France 1940
- 3. Dunkirk 1940
- 4. Barbarossa – Race to Moscow 1941
- 5. Operation Barbarossa - campaign
- 6. Operation Typhoon - German advance to Moscow 1941
- 7. Battle for Moscow 1941 - Soviet winter counterattack
- 8. Operation Blue: Battle of Stalingrad - German advance to Stalingrad
- 9. Operation Uranus - Soviet counterattack in Stalingrad
- 10. Encirclement and destruction of the German 6th Army in Stalingrad
- 11. Battle of Kursk 1943 - the largest tank battle of WWII
- 12. Operation Bagration 1944 - Soviets take the strategic iniative on the Eastern front
- 13. Soviet Winter Offensive 1945 - attack on Berlin
- 14. El Alamein - Afrika Korps vs. British 8th Army
- 15. Battle of France 1944 - US and British invasion of France
- 16. What if scenario: France attacks Germany in September 1939
- 17. What if scenario: Operation Sealion 1940 - German invasion of Great Britain
- 18./19. German secret weapons on the Western front - two scenarios
- 20. Wunderwaffe on Eastern front
Birth of America 2: Wars in America Game Info(PC)
Product Info
“My Country ‘Tis of Thee, Sweet Land of Liberty…”
Birth of America II: Wars in America 1750-1815 is the expanded reprise of veteran developer AGEOD’s acclaimed first release, which allows players to command either side of the conflicts before, during and after the American War for Independence between 1636 and 1815. Apart from the engaging turn-based strategy play that has been expanded and vastly improved over the original, Birth of America II includes major new features like an improved and expanded map including the Mississippi River, new European off-map boxes (France, Great Britain, Spain, Holland) and more.
Birth of America II also comes packed with over 100 new leaders and units, new orders, new abitlities, several new scenarios including Fallen Timbers (1791-1794), Great Lakes (1813), New Orleans (1815) and full campaigns on the French and Indian War, the American Revolutionary War and the War of 1812, and new Political, Economic and Diplomatic options!
Features
- A new replay feature that allows the player to review any turn that theyve played for in-depth After Action Reports or to track progress in detail!
- New cohesion system (based on AGEODs American Civil War/Napoleons Campaigns model) which has a large and more realistic impact on combat.
- Brand new concept of Engagement Points, allowing options for armaments purchases, political, economic and diplomatic options.
- An improved and expanded map including the Mississippi River, new European off-map boxes (France, GB, Spain, Holland) and more.
- New orders (e.g. spiking the guns, surrender with the Honour of War, remove leader, distant unload from ships).
- New updated rules (e.g. combat, Indians, minutemen, blockade, privateers, naval transport, German mercenaries, etc...)
- A challenging Foreign Entry competition system which will allow players to struggle in the race for the French Intervention.
- Over a hundred new leaders and units.
- Several new scenarios including Fallen Timbers (1791-1794), Great Lakes (1813), New Orleans (1815), and full campaigns on the French and Indian War, the American Revolution and the War of 1812... and more
- Improved AI
Birth of America Game Info(PC)
Product Info
Birth of America is an American Revolutionary War/French and Indian War grand strategy title based on a simultaneous monthly turn style of play. Birth of America is already being hailed as a complete and detailed simulation of the two most important wars in Colonial America but with a simple and elegant new simultaneous turn-based engine. Players issue orders to their units during the order phase and then enter a collision phase where the orders of both sides are executed simultaneously on a daily basis until the month has elapsed. Covering the period from 1755 to 1783, in Birth of America you will have the chance to command forces during the French and Indian War and, of course, the American Revolutionary War. Scope of the game covers all of North America (Florida to Quebec and New England to Mississippi) which are portrayed by over 700 accurately drawn provinces. Every province is meticulously crafted through a great diversity of terrain, climates, and civilization levels to represent the unique strategic situation presented by the geography of each region.
Players have the ability to control most the military action in their nation like drafting forces, building forts and depots, sieges and blockades, raiding enemy settlements and battles, both on land and at sea. However, political aspects of the conflict (especially during the War of Independence) are also taken into account. Political power plays can have significant impacts on various aspects of the game’s strategic situation. Things like militia levies, the opinions of one’s minister in the homeland, and rebels and Tories shifting loyalties can all help or hurt your quest for victory.
Features
- 10 different scenarios covering both the French & Indian War and the American War of Independence
- Scenarios range in length from a few months to almost 9 years
- Over 700 provinces, with a great diversity of terrain, climates and civilization levels.
- Over 100 historical leaders at your command.
- Troop types include dragoons, siege artillery, rangers, marines, ships of the line and lake flotillas over ninety different units in all
- Troops are controlled at the regiment level and can be arranged into various needed detachments. Naval units come in the form of warship squadrons and flotillas. You can also manage supply wagons, water transport, forts and depots
- Troops will lay siege to forts and towns or go for the quick and costly direct assault.
- Weather effects troop movement, attrition and combat
- A unique hand-made graphical design and work that reminds players of the boardgame spirit and quality handicraft of the 18th Century
- ... and many more!
Battles In Normandy Game Info(PC)
Product Info
Final Victory or Defeat Had One Name - D-DAY! Battles in Normandy brings to you the award-winning Decisive Battles of World War II system and some seriously intense gameplay. Choose to take the Allied side and you're faced with the overpowering burden of locking into mortal combat with some of the German Army's most vicious and experienced Eastern Front veterans; victory and liberation for France are by no means a foregone conclusion. Or, select the Germans and face an all-consuming Allied army that has a near-endless pool of reinforcements and supply to draw from, intent on your complete destruction. Either way, two monster campaign scenarios (D-Day to Cobra and Cobra to Failaise) and eight smaller scenarios will cover every important aspect of this campaign, so critical to the redemption of millions under Nazi rule.
The Decisive Battles game engine injects a host of special new rules for amphibious and airborne operations, plus a huge number of other enhancements, to dramatically enhance the gameplay experience. This engine features an integrated move/combat system that exploits the computer's processing and data storage powers to create an opponent that is more fluid and realistic than in traditional computer wargames. Prior combats can influence movement, units have a wide variety of combat and supply abilities, and SSG's legendary AI routines make for truly fearsome opponents. All aspects of a battle are reported to the player, allowing them to make fully informed decisions before a battle, and to determine whether a particular outcome was the result of good/poor generalship or blind luck.
Features
- New game engine with improved user interface
- New AI system
- New user friendly game and map editor
- Multiple resolution support
- Special rules for Amphibious and Airborne operations
- Extensive Rollover Help function
- Carpet Bombing
- Naval Bombardment
- Mulberries (Artificial Harbors)
- Bridge building, minefield and strongpoint creation
- New supply rules
- New rules for anti-aircraft and anti-partisan operations
- New options for hidden units
- New rules for extended movement and refitting units
- Auto email and security functions for PBEM games
- Extensive Tournament and Handicapping options for PBEM games
- Evolved Units can change their characteristics mid-game
Battles in Italy Game Info(PC)
Product Info
Battles in Italy covers three pivotal battles from the Italian Campaign. The invasion of Sicily, codenamed Operation Husky, the landings at Salerno, codenamed Operation Avalanche and the landings at Anzio, codenamed Operation Shingle. While the invasion of Sicily went more or less to plan, the result in the two subsequent amphibious operations was less certain, with the safety of the beachheads at both Salerno and Anzio in considerable doubt for some time. Neither side has sufficient resources to do the job properly, and improvisation and desperation are the order of the day, and as a result all three battles are tense and exciting affairs.
In Operation Husky, the invasion of Sicily, the Axis player must plan carefully in order to extract the best possible performance from some less than committed Italian troops, while the Allied player must somehow find a way around or through the many natural defensive obstacles in their way. In Operation Avalanche, the invasion of the Italian mainland, the Germans can exert severe pressure on the Salerno beachhead, but must defend against Allied forces coming to the relief of the amphibious forces. The Allies must hold fast to their bridgeheads and their vulnerable supply sources, while speeding other formations to the rescue. Operation Shingle, the Anzio landing, was a bold Allied move to break the stalemate caused by the strength of German defensive lines. The Germans have a real chance to crush the Anzio bridgehead, especially if they transfer troops from their main defensive line. However, if the Allies can break through the weakened lines while avoiding disaster at Anzio then a truly decisive victory is possible.
Features
- Three complete battles, Sicily, Salerno and Anzio
- New rules for Surrender and Political Units
- New rules for co-operation between countries
- Improved User Interface
- Maximum map size increased by 12 times
- New Defensive AI routines
- Increased variability for country based variables
- New capacity for Naval Transport
- New features for Merging Units