Great Invasions Game Info(PC)

Written by igcompany on Monday, 23 January 2012 21:00.

Product Info

Are you a Roman Emperor or a Tribal Chieftain – or both?  Do you dream of conquering Europe at the head of a trained and proper army or of a barbarian horde?  With Great Invasions, anything is possible!

Take command of several of almost 80 playable nations throughout 700 years of history starting in 350 AD, and lead each of your historical nations from birth through growth, stability and decline.  It will not be easy to expand or, indeed, survive across the centuries - but master the arts of diplomacy, war, economics, and administration and there will be no limit to your ambitions!

Skillful rule and the right stratagems will supply and strengthen your armies and maintain control over your provinces… and always keep a watchful eye on your neighbors!  Arrange marriages, hire mercenaries, conduct sieges, trade resources and build up your economy. The major religions also play a role in Great Invasions, as they have great influence among populations.  Church quarrels, missionary expeditions, the appearance of a troublesome saint, holy wars and more can all plague even the most robust plan for empire!

  • View Enlargement
    • View Enlargement
      • View Enlargement

Features

  • Lead a series of nations through 700 years of history
  • Choose from several different scenarios, all with different political, diplomatic, and economic climates making for a completely different game experience with each one
  • Tons of historical detail make Great Invasions accurate and fun including 150 historical events and over 3700 key figures found during the game's time period
  • Almost 80 playable nations and several extra non playable nations
  • Players lead multiple historical nations through 700 years of history in multiple scenarios and play modes
  • Military, Diplomatic, Economic and Religious challenges and strategems await, along with historical events and characters
  • Military leaders with attributes and talents that can command 20 different types of land units and 6 types of naval units

Gates of Troy Game Info(PC)

Written by igcompany on Monday, 23 January 2012 20:59.

Product Info

Gates Of Troy™ offers both strategic campaigns and tactical battles. Lead your nation to victory in the ancient world's greatest battles! Capture the romance and adventure that lead over one hundred thousand Greek warriors to the far-flung shore of what is now modern day Turkey, to rescue Helen of Troy. Designed by wargaming world champion Iain McNeil, Gates Of Troy™ is the latest in Slitherine's critically acclaimed series of historically-detailed strategy games. Control vast empires and fight epic battles in 3D. The 6 exciting new campaigns include a recreation of the battle of Thermopylae on a 1 to 1 scale. Take the role of King Leonidas and lead 300 Spartans to immortality. Take control of one of the 19 new heroes such as Odysseus, Paris, Hector, or even Achilles and his mighty Myrmidons. Use them tactically to boost the morale of your troops on the field and watch them cut a swathe through your enemies! Build great cities and structures like the Trojan Horse and though leadership, diplomacy, espionage, and the might of your army, write a new history for Greece. Do you have what it takes to storm the Gates Of Troy? Gates Of Troy™ comes with three tutorial scenarios as well as a full e-book and print ready manual. TCP/IP support is included for multi-player games. Gates Of Troy™ also supports the previous Spartan™ scenarios and campaigns, which can be played seamlessly with the Gates Of Troy™ engine.

  • View Enlargement
    • View Enlargement
      • View Enlargement

Gary Grigsby's World at War: A World Divided Game Info(PC)

Written by igcompany on Monday, 23 January 2012 20:56.

Product Info

Gary Grigsby’s World At War: A World Divided™ brings you to back to the dawn of the greatest and most terrible war the world has ever seen. The forces of the Axis, including Germany, Japan and Italy, face the might of France, Great Britain, the United States, China and the Soviet Union in the epic struggle of World War II. Starting with the blitzkrieg attack on Poland, the course of the war is determined by your actions as the leader of one or more major factions, opposed by human or computer players. A World Divided takes this conflict one step further, with a future what-if scenario that occurs right at the end of the war. Allowing players to go continuously from the end of their game into this new scenario, Russia’s land army powerhouse and consolidated position squares off against the Western Allies naval and air superiority, and who’s territory is massive, yet less easily defended.

As you play Gary Grigsby’s World At War: A World Divided™, the events of the war unfold around you through news reel reports covering both historical and hypothetical events, World at War features a variable set of historic events that will be unveiled dependant on how the war is going. As the United States, do you focus on Europe first or send more reinforcements to the Pacific, seeking an early defeat for Japan? As Germany, do you invade the Soviet Union in 1941 or prepare your forces to march into London? In Gary Grigsby’s World At War: A World Divided™, you have complete control over the production, research and military strategy for your side.

At your disposal are the full air, land and sea forces of each power, A World Divided now features spies and signals intelligence as well, capable of stealing technology and other information on the enemy, and providing an upper hand in combat situations. Each unit can be upgraded in a variety of researchable areas. Build more tank divisions, improve your fighter planes or focus on strategic bombardment – the choice is yours. More expensive units take longer to build and shortages in industry, resources or manpower can play havoc with your plans. Take command in this dynamic, turn-based strategy game of World War II that puts you in the role of some of the most legendary leaders of history. Four tutorials, three campaigns and five scenarios let you learn the system quickly and start fighting the whole war and beyond. Make it happen in Gary Grigsby’s World at War: A World Divided™!

  • View Enlargement
    • View Enlargement
      • View Enlargement

Features

  • Three full-length campaign games (Total War, Axis Blitz, and Arsenal of Democracy), all starting in 1939 and lasting to the end of the war.
  • Five shorter scenarios (Spring40, Summer41, Spring42, Summer43 and East Vs West 1946).
  • Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 40 different countries
  • Over 370 areas on a sprawling world map
  • Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units
  • Each unit has up to 14 attributes, most of which can be improved through research and development
  • Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features
  • Fog of War rules that hide enemy units and production
  • Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies
  • PBEM playability for two to five players
  • TCP/IP/LAN playability for 2 to five players
  • Challenging AI that offers a unique gaming experience
  • Ability to automate either or both the Production and Research functions
  • Four in-depth tutorials that smoothly integrates the player with the game
  • Soviet and American War Readiness levels that dictate their production levels and entry into the war
  • Detailed political rules for neutral countries including trade agreements and random political events. Allows countries to support a world power with resources and production, or even enter the war on the side of one of the major powers.
  • Added realism in combat with rules for bombardment combat and suppression, combined arms attacks, Japanese Kamikaze units and much more.
  • Strategic bombing targeting capability allows players to separately target factories, resources or railroads. Different air units have modified attack ratings versus different target types.
  • Random technology breakthroughs add to replayability while also increasing realism with items such as German Jet Engines and Panzerfausts and Allied Proximity Fuse shells and Air launched ASW torpedoes.
  • Player purchased spies, signals intelligence and security forces allow players a way to see through the fog of war, steal technology from other players, and improve their combat capabilities.
  • Unit advancement to Veteran and Elite unit status.
  • Additional unit art includes Me-262 jet fighters and B-29 bombers that visually show improvement in unit attributes.
  • Optional NATO symbols unit set for ground units.
  • Victory conditions that include strategic victory points for key territories. Axis high-water mark impacts victory levels even in games in which the Axis countries ultimately surrender.

Gary Grigsby's World At War Game Info(PC)

Written by igcompany on Monday, 23 January 2012 20:52.

Product Info

The Fate of the World is in Your Hands "I have nothing to offer but blood, toil, tears and sweat. We have before us an ordeal of the most grievous kind …You ask, What is our policy? I will say; ‘It is to wage war, by sea, land and air, with all our might and with all the strength that God can give us: to wage war against a monstrous tyranny, never surpassed in the dark lamentable catalogue of human crime. That is our policy.’ You ask, What is our aim? I can answer with one word: Victory - victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory there is no survival." – Winston Churchill’s First Address as British Prime Minister, May 13, 1940 Gary Grigsby’s World At War™ brings you to back to the dawn of the greatest and most terrible war the world has ever seen. The forces of the Axis, including Germany, Japan and Italy, face the might of France, Great Britain, the United States and the Soviet Union in the epic struggle of World War II. Starting with the blitzkrieg attack on France, the course of the war is determined by your actions as the leader of one or more major factions, opposed by human or computer players.

As you play Gary Grigsby’s World At War™, the events of the war unfold around you through news reel reports covering both historical and hypothetical events, depending on how the war is going. As the United States, do you focus on Europe first or send more reinforcements to the Pacific, seeking an early defeat for Japan? As Germany, do you invade the Soviet Union in 1941 or prepare your forces to march into London? In Gary Grigsby’s World At War™, you have complete control over the production, research and military strategy for your side. At your disposal are the full air, land and sea forces of each power, with each unit rated in a variety of researchable areas. Build more tank divisions, improve your fighter planes or focus on strategic bombardment – the choice is yours. More expensive units take longer to build and shortages in industry, resources or manpower can play havoc with your plans. Take command in this dynamic, turn-based strategy game of World War II that puts you in the role of some of the most legendary leaders of history. Two tutorials and several campaign scenarios let you learn the system quickly and start fighting the whole war or a smaller part of it. Make it happen in Gary Grigsby’s World at War™

  • View Enlargement
    • View Enlargement
      • View Enlargement

Features

  • Four full-length scenarios (Spring 40, Summer 41, Spring 42, Summer 43) lasting to the end of the war
  • Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries
  • Over 350 areas on a sprawling world map
  • Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units
  • Each unit has up to 14 attributes, most of which can be improved through research and development
  • Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features
  • Fog of War rules that hide enemy units and production
  • Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies
  • PBEM playability for two to five players
  • Challenging AI that offers a unique gaming experience
  • Ability to automate either or both the Production and Research functions
  • An in-depth tutorial that smoothly integrates the player with the game

Gary Grigsby's War in the East: The German-Soviet War 1941-1945 Game Info(PC)

Written by igcompany on Monday, 23 January 2012 20:49.

Product Info

War on an Epic scale from Moscow to Berlin – this is War in the East!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale.  Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results.  As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.

Gary Grigsby’s War in the Eastrepresents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!

  • View Enlargement
    • View Enlargement
      • View Enlargement

Features

  • 4 major campaigns starting at 1941, 1942, 1943, 1944
  • 10 scenarios range in length from 10 turns to 25 turns
  • Map stretches from 100 miles west of Berlin to Ural mountains
    • 10 miles per hex with weekly turns
  • Up to roughly 4000 units in the game database with the ability to create many more!
  • Division sized maneuver units with thousands of battalion and regiment sized support units
    • Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more
  • German Corps/Army HQ's and Soviet Army/Front HQ's
  • Air units are organized group and can run both night and day air missions, complete with night fighters
  • Manually upgrade aircraft within units or automate new aircraft allocation
  • Detailed production with Russian factory evacuations realistically modeled with production penalties and rebuilding delays
  • Extensive spreadsheets and reports representing tons of data and information
    • Detailed yet automated accounting for support personnel and supplies/fuel/ammunition
    • Losses in individual vehicles and squads
    • Display of the various modifiers affecting how efficient units receive what they need
  • More than 500 historical commanders with a detailed promotion and rating system
    • Leaders can be dismissed, executed, fired, killed in action
    • 8 rating fields measuring different attributes from combat skill to political rating
  • Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued
  • Accurate modeling of the need for training units before entering combat
  • Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario
  • Intricate Fog of War rules and unit detection levels - units are rated based on their ability to conceal themselves and their ability to recon other units

Sign in with Facebook