Mega Campaign: Desert Fox 1941 Game Info(PC)

Written by igcompany on Monday, 23 January 2012 21:43.

Product Info

You Will Never Look At Sand the Same Again. In March 1941 Rommel begins his offensive in North Africa with German and Italian forces. This offensive would start the legend of Rommel's famed Afrika Korps. Now you command a part of this elite force as you fight your across North Africa. Bill Wilder Desert Fox 1941 Mega Campaign has everything but sand in your boots. All the big battles of 1941 are included. Your forces will participate in Rommel's rapid advance across Libya. You will take part in Operations "Brevity," "Battleaxe" and "Crusader." There will be plenty of hard fighting for you. You will, however, not only face standard attack or defend types of battles, but many unusual missions will be assigned you. You may be sent to free German and Italian POWs, or make an amphibious assault near Tobruk. You could be given the task of hunting the devious and deadly Long Range Desert Groups that are attacking your supply lines. There is the possibility of escorting 88mm anti-tank guns into battle and protecting them on their journey. There is still so much more in Desert Fox 1941. You'll find dozens of pictures, backgrounds, historical documents and insights into the 1941 campaign, plus numerous maps to help find out where you are. As you win (or lose) battles, a map will display them for you. For exceeding valor you may receive special awards. What is a Mega Campaign you ask? Mega-Campaigns are specially designed and programmed campaign systems for Matrix Games Steel Panthers: World at War. You must have a copy of Steel Panthers World At War v7.0 to play Desert Fox 1941 Mega Campaign. Mega-Campaigns are non-linear; they branch into dozens of directions, depending on the victory level achieved by the player and also on his choices during play. In a Mega-Campaign, you not only face standard attack or defend types of battles, but many unusual missions and variants are also available for assignment. You may be sent to free POWs, or make an amphibious assault. You'll find dozens of pictures, backgrounds, historical documents and insights included with each Mega-Campaign, plus numerous maps to help find out where you are. As you win (or lose) battles, a map will display each location for you. For exceeding valor you may receive special awards. You will find yourself immersed in the campaign and a stand-alone battle will never feel the same again. The fact is to truly get the feel of a Mega Campaign one must experience it. We promise you sand will never look the same.

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Maximum-Football 2.0 Game Info(PC)

Written by igcompany on Monday, 23 January 2012 21:42.

Product Info

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league from pee-wee to all-pro.

Design and play in leagues where you pick the size and layout. Play against others in user created leagues. There is no limit to how far you can take Maximum-Football 2.0. Get down and dirty with the editor as you create new plays and playbooks, design your own uniforms and helmets, and even select nicknames to appear on jerseys.

Maximum-Football 2.0 is the football fans dream. Whether you are a head coach or an armchair quarterback, Maximum-Football 2.0 has the features for you.

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Features

  • Comes with default US, Canadian and Indoor rules leagues and playbooks
  • Full control over rules variations, league setup, teams, plays and players
  • Open and accessible data and art files
  • Player salary & basic contract information.
  • 16 individual ratings over and above things like height, weight and age.
  • Statistical categories for passing, rushing, receiving, special teams, defensive teams, etc...
  • User definable league structures allow for unlimited numbers of teams in 1 to 4 conferences with 1 to 4 divisions per conference.
  • Players can be created manually or automatically generated.
  • A free agent draft system.
  • Each team can have its own playbook.
  • Create and edit formations & plays for offense, defense and special teams.
  • Play routes are created via drawing command points and assigning scripted commands to each point. No longer are you restricted to selecting from half dozen hard coded routes.
  • Newly created routes can be saved to templates for use in other plays.
  • A quick preview mode allows you to watch player movement through the play.
  • A full practice mode allows you to take to the practice field and run your plays with or without a defense.
  • New Features of Maximum Football 2.0 include:
  • Many brand new or improved player animations.
  • Custom camera angles for replay viewing.
  • Snow and Rain have new effects (the rain leaves little splashes on the turf).
  • Game as a completely new lighting system.
  • Now fully supports the Xbox 360 Controller
  • New Depth Chart system. The Depth chart is now slot based to take advantage of the new player break down.
  • Vastly improved pass and run blocking, defensive man-2-man coverage, and zone coverage
  • A brand new almanac of past champions and defunct teams in the leagues screens.

Massive Assault Game Info(PC)

Written by igcompany on Monday, 23 January 2012 21:40.

Product Info

Can You Save The Future? The game utilizes Wargaming.net’s high-performance 3D engine giving revolutionary look and feel to turn based global-scale games. The gameplay is smooth and easy-to-learn. The game contains original political system, preserving the intrigue throughout the whole war. Each side has a bunch of allied countries, unknown to the enemy. Secret allies can disclose and provide troops at any moment, surprisingly shifting the power balance in particular region. The game is set in dynamic strategic environment, where the tide can turn for several times. And if you finally win, you will feel like the victory was snatched from the jaws of defeat. The secret alliance concept provides endless replayability - in each game the distribution of secret allies is totally different, so you will never have two alike games, facing unique strategic situation. You will have to employ the eternal principles of warfare, such as: * usage of terrain advantages * outflanking moves and envelopment * troops concentration in the area of main strike * cutting enemy supply routes * screening maneuvers * guerrilla tactics and sabotage Liberating the continents, you will be involved into huge naval landing operations, will learn how to operate carrier battle groups, provide artillery support and will face other non-trivial challenges.

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Features

  • Original political system based on "Secret Allies" providing endless replayability
  • Smooth and Dynamic Gameplay
  • Full 3D Graphic Engine
  • Huge 3D Landscapes
  • 26 Detailed 3D Units
  • Realistic Lighting, Explosions and Effects
  • 3D Sound
  • 6 Different Worlds (planets)
  • AI, Hot Seat and Internet Play Modes

Mark H. Walker's Lock 'n Load: Heroes of Stalingrad Game Info(PC)

Written by igcompany on Monday, 23 January 2012 21:39.

Product Info

The Lock 'n Load franchise comes to the PC with Lock 'n Load: Heroes of Stalingrad. Designed by Mark H. Walker and programmed by elements of the team responsible for bringing you Panzer General Online, Heroes of Stalingrad remains faithful to Lock' 'n Load's ease of play and immersive format, while incorporating all the advantages of playing on your office flatscreen.
The game features two, branching campaigns. One that is playable from the Soviet side and one from the German point of view. The campaigns are story driven, using graphic novel-type panels to propel the plot. A turn-based game, Heroes of Stalingrad retains Lock 'n Load's engaging impulse system while adding features, such as flanking fire, hidden units, and residual machine gun fire, that would just be too fiddly for the boardgame.

In each campaign gamers will not only need their tactical wits as the fight company-sized battles in, and on the approaches to, Stalingrad, but will also need to manage their troops in the campaign interface. It is in the campaign interface that they decide who to take into to battle, how to spend their precious resource points, and whether to lead a tank-heavy for, vulnerable to enemy infantry in the streets of Stalingrade, or a less mobile, infantry only, contingent.

Heroes of Stalingrad ships with 12 stand alone missions for those who want to jump right in to the fighting. There are bridge seizures, Partisan ambushes, and even a reprisal of several of the scenarios from Lock 'n Load Publishing's fast-selling Not One Step Back.

As you have come to expect from Lock ‘n Load Publishing, the art is superb. David Julien, Marc Schwanebeck, and Nicolas Eskubi have combined to make soldiers, tanks, and maps that pull you into the conflict and won’t let go. The game includes, Soviet Guards, Rumanians, Partisans, and about a quarter-jillion types of German squads, not to mention (but we will) MG34s, DP28, T-34s, T70s, PzIIIj, on and on.

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Features

  • Two, story-driven campaigns based on the battles for Stalingrad in 1942.
  • Twelve stand-alone scenarios that let you dive right into the action.
  • Beautiful map art by Marc Schwanebeck, Band of Heroes and Not One Step map artist. Luscious "counter" art by David Julien and Nicolas Eskubi, depicting the men, women, tanks, weapons that fought in the battle that marked the highwater mark of the Third Reich.
  • Razor-sharp artificial intelligence that will challenge even the most clever tactical gamer.

Making History II: The War of the World Game Info(PC)

Written by igcompany on Monday, 23 January 2012 21:38.

Product Info

International trade, religious and cultural strife, military campaigns, diplomatic negotiations... here, you control it all. Making History II: The War of the World gives players the power to take full control of any world nation along with its colonies, regions, cities, and military units during the time leading up to and during the Second World War.

Armchair generals and fans of grand strategy can take their turns building great empires or protecting the world from tyranny during these pivotal moments in world history. In addition to nation-level trade and diplomatic concerns, you are tasked with managing region and city-level projects, choosing the right technologies to research, directing military movement and development, conducting international diplomacy, maintaining domestic stability and producing resources vital to making everything else possible. No two games of MHII will be the same as there are an unlimited number of ways to achieve your goals. The choices you make determine the history of your nation. Whether that history will speak of a liberator or a conqueror is up to you!

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Features

  • Play any nation on a beautifully rendered 3D world map.
  • Control hundreds of different land, sea and air units that represent historic vehicles and weapons used by major and minor powers of the era.
  • Research an array of weapon systems and tactical improvements that allow upgrades for existing forces and structures to match advancing technology.
  • New! Enjoy, innovative multiplayer system that supports up to 32 players and greatly reduces the obstacles to long-term games. (Coming Soon)
  • Fly bombing missions against industrial and military targets or establish air patrols over enemy regions.
  • Manage an extensive economic system covering production of resources, domestic food consumption, and international trade.
  • Battle an intelligent AI that instigates, reacts and adapts to the changing game dynamics, generating action on the home front and abroad.

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