Brink PC Gameplay HD

663
Created by igcompany
Created on 10 December 2011
0 likes, 0 dislikes

Description

Brink (2011) Very bad game,many bugs,bad optimization and the AI is just stupid.When it comes to multiplayer u have alot of options to customize ur character,anyways thats the main advantage of the game but SP sucks .. HIgh Settings,Motion Blur is on,AA-on,Ambient occlusion-on and all that stuff is enabled. =========================== CPU:Intel Core i5 2500K 3.4 Ghz GPU:Sapphire HD 4770 512 MB Ram:4 GB DDR3 1600 Mhz OS:Windows 7 Ultimate 64 bit =========================== Brink (stylised as BRINK) is a first-person shooter video game developed by Splash Damage for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in North America on May 10, 2011, and will be in Australia on May 12, and in the European Union on May 13. In Brink, two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth.[1][7] Brink has Steamworks integration, including Valve Anti-Cheat.[8] It runs on id Tech 4 and has an updated rendering framework with improved support for multiple CPU cores.[3] Brink is a first-person shooter with a focus on parkour-style movement. Online multiplayer servers hold up to 16 players; players can play cooperatively or competitively, or against artificially-intelligent bots. Splash Damage developed the SMART (Smooth Movement Across Random Terrain) System.[9] By noting a player's position and predicting what he is trying to do, the system lets players navigate complex environments without equally complex input. There are four character classes: the Soldier, the Medic, the Engineer, and the Operative. [10] The Soldier resupplies teammates and uses explosives to destroy important targets. The Engineer buffs his teammates' weapons and builds stationary turrets. The Medic heals fallen teammates and buffs their teammates' health. The Operative interrogates fallen opponents to get intel on enemy locations, performs acts of sabotage, and disguises himself as the enemy. Players can customize their characters and buy items with experience points, which are earned by completing objectives.[1] The same experience points can be earned in both single-player and multiplayer. Bethesda claims that players can create a total of 102 quadrillion unique character combinations, if minor variations are factored in.[11] The Squad Commander system gives players context-sensitive missions. A variety of factors -- where the player is, how skilled he is, his overall mission progress, etc. -- determine what missions will be available. During both on- and offline play, the player can defend one of his faction's command posts or capture an enemy's command post. An Objective Wheel shows the main objective in yellow and will show a checkpoint which the player will need to go to to achieve that primary goal. There are also secondary goals. Each player has one in his inventory and will, on certain missions, be timed to achieve the goal that must be completed.
The Sims 2 Gameplay
(Media / The Sims 2 Gameplay)
The Sims 2 PC Gameplay. Here you have...
G-Force Missions...
(Media / G-Force Missions - G-Force Video Guide - Mission 1)
G-Force Mission 1 Gameplay. A new...
G-Force Missions...
(Media / G-Force Missions - G-Force Video Guide - Mission 1 Second Video HD)
G-Force Mission 1. The second video....

View all

Tags

Associations

Activity

Comments (0)

There are no comments posted here yet

Leave your comments

Posting comment as a guest. Sign up or login to your account.
Attachments (0 / 3)
Share Your Location
Back to Top