Final Fantasy XIII Cheats(PS3)

Written by igcompany.

Easy CP

Do the following trick during the assault on the Estheim house. Instead of taking the red circle out of the room run around the circular hallway. The soldiers that you will encounter are easy to defeat and you can gain anywhere from 120 to 200 CP per battle along with an incentive chip which you can then sell. The easiest way to perform this trick is to attack the soldiers at the window instead of turning around and going straight for the soldiers that are behind you. Keep going around the hall attacking and by the time you make it back the soldiers at the window which you killed will have respawned.

When you arrive at Gran Pulse (Disc 3) you will be told to go to Vanille's village. Before you reach the village you must go through a tower called Taejin Tower. Follow the steps below to get past it and collect easy CP.

1. Defeat the Boss at the apex of Taejin Tower.

2. Take the elevator down to level four, and then the other elevator (the first room on the left when exiting the elevator) up to level 5.

3. You will see a mission statue directly in front of the elevator (mission 24)

4. Select the statue and re-accept the mission. The target will spawn in the same room.

5. Kill the group of three that spawns and get 6,000 CP and an item that sells for 6,000 Gil.

6. Go back to the statue, re-accept the mission again and complete it. Repeat the steps as desired.

Performing the following trick will gain you 6,600 CP in about 2 minutes. At Gran Pulse there are two Behemoth-like enemies fighting each other and when you approach them a preemptive attack will always happen. Use the following Optima set-up: Attacker/Enhancer/Enhancer, wait until you get Haste and Fire elemental offense and then switch to Attacker/Blaster/Blaster. Killing the purple creature first will make the white one easier to defeat. If you return near the save point they will respawn allowing you to repeat the process.

Sprint Shoes Accessory

These can either be found or you can make them. Below is one of the methods to make them using a Tetradic Tiara. Follow the steps in the exact order. This method works best if you have the accessory that makes you more likely to get a drop after a battle. Make sure you upgrade it to the top tier as well.

1. Buy Four Iron-Bangles (500 Gil each)

2. Make sure there are no Tetradic Tiaras in your inventory.

3. Repeatedly do mission 7 (Disc 3, Gran Pulse) until you get the rare drop of a Tetradic Tiara.

4. Save the game.

5. Break down all four Iron-Bangles.

6. Upgrade Tetradic Tiara level 1 to Tetradic Tiara ? (only one level till star).

7. Break down Tetra Tiara ?

8. Repeat the steps as desired.

If you have followed the steps you should have one raw material that sells for 12,500 Gil, three Talisman and one pair of Sprint Shoes. It is also possible to do the same process if you get the drop of Tetradic Crown instead of the Tiara but instead of breaking down four Iron-Bangles only break down three and instead of getting the Sprint Shoes you'll get another item called Herme's Shoes. If you then upgrade them one level to the star level and then upgrade them using the correct crystal/stone/etc., they will turn into the Sprint Shoes. Alternately, take the Tetradic Crown, upgrade it to star level and then using the correct stone/crystal (Mnir Stone or something similar) you can turn it into Tetradic Tiara and then perform the process above.

Change Options before Boss Battle

To access a menu screen that will allow you to reconfigure paradigms, weapons, etc. Press 'Menu' just as the cinematic before a Boss battle ends.

Capped Weapon Experience Equation

The following is an equation to understand how much experience you will need to spend to get any weapon capped at it's current level.

N = Increase your weapon will grow after every level obtain. For example at level 1-2 you need 1,000 experience. From level 2-3 you need 1,125 exp. N = 1125 minus 1000, which in this case is 125. So n for this weapon would equal 125.

X = The total number of levels you will need to cap (Star) your weapon. For example, from 1 to 21 (Star) for Tier 1 weapons requires 20 levels (21-1=20).

B = The base experience that your weapon has. For example, Axis Blade at level one needs 1,000 experience to reach level 2. 1,000 is the base experience.

The equation is as follows to determine how much experience it will cost to cap your weapon. (xn-n)(x/2)+bx = Total experience to cap a weapon.

The easiest way to work it out is x times n minus n. Multiply that value by x divided by 2 and then add b times x.

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