Written by igcompany on Tuesday, 27 December 2011 14:51.
Konami Digital Entertainment GmbH has announced it will release CROSSBOARD 7, a new boarding title designed exclusively for Microsoft's Kinect motion-capture unit for Xbox 360, in November.
Known as Adrenalin Misfits in the US, CROSSBOARD 7 players use the Kinect hardware to control their chosen crossboard-riding monster, as it competes with rival creatures across seven different global locations. Settings include snowy mountains, triple cascades, stormy deserts, and more! As they lean and move to steer their on-screen alter ego, users will feel like they are actually riding a crossboard.
As players perfect their own unique boarding technique, they can take advantage of the Kinect by using their body movements to produce real tricks; riding and gliding in the air and on land just like the pros. With no controllers required crossboarders can play as in-game monsters, original avatars or their favourite Xbox avatar. CROSSBOARD 7 also features a number of contests via one-person challenges or two-person multiplayer competitions, pitting players against their family and friends to see who has the best virtual crossboarding skills. Free Mode enables gamers to race through the course to defeat an opponent or go solo to beat their personal best time.
Downhill Slalom tests players' agility as they pass through a number of gates on the course to beat their opponent or get the fastest time. Players will earn trick scores as they execute jumps and rail tricks within the Trick Score mode. Other contests include Fly Distance, Balloon Buster, Stadium mini-games, Big Air, Terrain Park, Half pipe and more. Collect and win more than 60 crossboards, each with their own special abilities that will allow users to shave vital seconds from existing record times.
Age Rating:Minimum Age: 7
Kinect full body motion controls mean anyone can compete and play in single player mode or two player battles
Perform tricks slide and glide in this snowboard inspired sliding game by moving your head, feet and body
Kinect sound controls mean that the more your friends and family cheer the faster your rider will go
Race through 7 unique fantasy worlds including the snowy mountain, stormy desert, glacier lands, limestone caves, volcanoes and more
Compete, win and become one of 7 monsters you just defeated or play as an original avatar or XBOX Live avatar
Win tournaments and acquire as many as 60 cross boards each with special abilities
Various items scattered around the course can be added to your cross board to amp up your boards abilities like speed boosts, special attack powers and shooting abilities
Track rankings, time and scores with anyone in the World via live leader boards
Challenges include time challenges, fly distance, balloon buster, stadium mini-games, big air, terrain park, half pipe and more
Written by igcompany on Tuesday, 27 December 2011 14:50.
Konami Digital Entertainment GmbH has revealed it will be releasing a Kinect exclusive version of HUDSON SOFT's Sports Island for Xbox 360 later this year. Provisionally entitled Sports Island Freedom, the sports compilation will allow users unrivalled control within its ten events.
Sports Island Freedom marks HUDSON SOFT's first use of the Kinect technology, and boasts ten new sporting events designed especially for motion-control system. Players will compete in specially-created games of Tennis, Boxing, Archery, Paint Ball, Beach Volleyball, Dodge Ball, Kendo, Mogul Skiing, Snowboard Cross and Figure Skating - each of which enjoys a bespoke control system.
Sports Island Freedom makes full advantage of Kinect's advanced technology and allows gamers to compete controller-free against friends and family, and even online against decathletes around the world. Players can use their Xbox 360 Avatar as their in-game athlete, and their movements are tracked in-game. Sports Island Freedom is a fun title that delivers the accessible experience of the original HUDSON SOFT title, but adds additional depth with exciting next-generation gameplay.
Written by igcompany on Tuesday, 27 December 2011 14:43.
Konami Digital Entertainment GmbH will deliver a completely new footballing experience later this year with the advent of PES 2011, which sees the publisher's long-running series undergo the most radical revamp in its history.
The PES range has long been regarded as offering incredible realism and control, but PES 2011 will reinvigorate the series with the most advanced raft of gameplay additions, control options, and animations to meet the evolution of real-life football. Central to its total freedom of play, PES 2011 introduces a power bar for each player that allows the user to determine the exact strength and placement of every pass and shot. Balls can now be spread absolutely anywhere with utter precision, with long balls into space, short passes to feet and intricate one-twos allowing the player to dictate play and control the tempo of a match.
This freedom of play is also extended via new AI routines designed to place every move and decision in the player's hands. No longer will assisted AI intervene during matches; users will now need to sense and react to threats; and passes will not automatically reach the nearest player. Instead, all-new routines facilitate complete control both of the player and their chosen actions in every respect to give the player sublime control over every movement.
"It was time for PES to transform, and PES 2011 represents the most ambitious redesign in the series' history," commented Jon Murphy, European PES Team Leader for Konami Digital Entertainment GmbH. "We've continued to work closely with the fans to pinpoint what it is about football that PES didn't do. Total freedom was the priority and all-new animation a must. PES 2011 does both - indeed, they are directly linked to each other - and while the new game is recognisably PES at its heart, it is also the most radically improved version ever."
Key to PES 2011's new approach is a specially-designed control system that allows total control over every element of play. The triangulation of passes and making space using clever runs becomes paramount, and build-up play is everything. Likewise, dribbling and close control are tougher to master, and the days of making streaking runs through the centre of the park are over, as PES mirrors the real-life football.
The result is the most complete and realistic PES to date. PES 2011 delivers an evolved experience that still has the key PES ehthos of skill and realism at its core.
PES 2011 also features a myriad of smaller additions, all designed to enhance the overall experience. The game's difficulty level has been upped thanks to the greater control on offer, while new camera angles showcase the game's stunning visuals and animation. Likewise, in accordance with the strong wishes of the fan base, both referees and goal keepers have been improved in both aesthetic and AI terms, while an all-new commentary process has been implemented that offers a better and less repetitive overview of the proceedings.
The game will also see the return of Lionel Messi - arguably the greatest player in the modern game - as its cover star, and the expansion of its UEFA Champions League and UEFA Europa League elements, and the addition of the Copa Liberadores, South America's most influential and important club-based competition.
"This is just the tip of the iceberg for PES 2011," concluded Murphy. "We have some significant announcements still to come regarding game modes and gameplay functions. The first footage of the new game perfectly showcases the new animation and freedom elements that beat at the heart of the new game. We are confident that PES 2011 will both surprise and delight football fans. They are going to have to relearn how they play, as this is a very different game, but I am confident it will blow them all away."
Total Control: PES Productions has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through ball and lofted through balls. This allows users to pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players even can apply pressure on opponents to force them off the ball.
Shot & Stamina Gauge: In addition to the generic power gauge, the Shot & Stamina meter details the player's exact level of fitness. Constantly sprinting will affect the player's movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.
New Defender AI: Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.
Animation and Player Physics: PES Productions has totally reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles.
Speed of Play: The new level of control means that PES 2011 enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.
Aesthetics: PES 2010 showcased the best likenesses in a football game, and PES 2011 ups the ante further. Facial animation has been enhanced, but the key advances are over 1000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring your saved goals to vivid life.
Tactical and Strategy: The sheer number of options available in the PES series has established it as a remarkably flexible simulation, allowing players to stamp their playing style on each match. The PES Productions team has implemented an all new 'Drag and Drop' mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.
Feint settings: PES has always offered a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.
Master League Online: Master League will offer an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world's best players, and attempting to build a squad that can compete with the best against online peers all over the globe.
Written by igcompany on Tuesday, 27 December 2011 14:39.
With Red Bull X-Fighters, gamers around the world can now experience the thrill and excitement of the best Freestyle Motocross riders in the world on Xbox LIVE Arcade and PC. The game puts you, the player, on center stage of the Red Bull X-Fighters World Tour. Take your bike, launch from huge ramps and pull off truly stunning and jaw-dropping tricks while up to 40 feet in the air. Do you have what it takes to wow the crowd and pull out all stops in the attempt to finish as overall champion? But don't expect this to be an easy challenge. You've got to master the right level of acceleration and braking, balance your body and all the while performing death-defying maneuvers on 100-foot leaps - don't crash or it will ruin your run.
Participate in the Red Bull X-Fighters World Tour, taking you to six stunning locations across the globe
Challenge yourself in 4 unique game modes (Show Off, Pressure, Time Trial, Performer)
Wow the crowd with dozens of jaw-dropping, death-defying tricks and multiple combos
Discover new bonus levels and unlockables
Reward your runs with numerous achievements & leaderboards
Written by igcompany on Friday, 23 December 2011 16:02.
Never before has a DancingStage title catered so well for the novice and seasoned DancingStage pro. With a completely new section dedicated to first time players, everyone will be able to pick up the buts and bolts from the start. The Basic Mode starts with How to Play, moves on to Lesson Mode where you have 22 tasks set to help you learn every move and technique of the game before progressing onto a Lite Mode where you have to complete songs to unlock the next one. Once 15 have been passed, you?re ready for the full game.
Of course, experience players can skip straight to the nitty gritty, where a couple of new modes have been included to cater for their needs. There?s now a continuous ?Megamix? mode where songs come at you one after another, as if in a nightclub so you?ll have an entire set to dance to. There?s also a Relay Mode where players can swap with other players in the room to keep up with the marathon pace.
There have been tweaks and edits to the many existing options, so fans of the Workout Mode, Edit Mode, Quest Mode and Party Mode will find themselves with improved gameplay and more to keep them entertained.
There will be many Xbox Live enabled online competitions as well as the options to download new songs and dance steps, upload content, compete head-to-head, view internet ranking, instant messaging, live chat and more! There will also be new Xbox 360 exclusive downloadable song packs.
The licensed tracks in DancingStage Universe are:
All Saints: Rock Steady The Ordinary Boys: Lonely at the Top The Prodigy: Girls Beatfreakz: Superfreak Lo-Fi-Fnk: Change Channel Camille Jones Vs Fedde Le Grand: The Creeps The Hives: Hate to Say I Told You So The Fratellis: Chelsea Dagger The Automatic: Monster Basement Jaxx: Cish Cash Calvin Harris: Acceptable in the 80's Supergrass: Caught by the Fuzz
Age Rating:Minimum Age: 3
First Xbox 360 dancing stage title
Totally revamped beginners mode
Non-stop ?megamixes? offer new continuous challenges