Snake is dragged out of retirement to prevent terrorists from stealing valuable scientific data, at the same time protecting the life of a US senator.
Although the action looks every bit as good as any of the MGS series, this first instalment for PSP is played according to the rules of a strategic card game. Konami is widely known for success in collectible card games (CCG), and the MGS themes translate brilliantly to this popular format.
'Acid' features a brand new storyline, with Snake answering to a new commander named Roger. A group of mercenaries has hijacked an airliner with a US senator on board, and they're holding him to ransom. In return for his life, the terrorists want the US military to release details of a project codenamed Pythagoras. The mercenaries have set up a stronghold in a research facility on a small African Island, Lobito, and it's here that Snake intends to thwart their plans.
To help him complete the missions, Snake is joined at certain stages by a female secret cooperative named Teliko who is also a playable character. They combine abilities, as portrayed by the cards, to solve puzzles and defeat enemies. There is also a young girl called Alice who lends her psychic abilities to the cause.
The gameplay requires you to collect cards and construct decks that will decide how you complete objectives. Card types include Move, Use and Equip and a combination of these is offered to you in each situation - you might want to use the Move cards to sneak up behind an enemy guard after applying an Equip card to employ night-vision goggles then Use a weapon to bring him down.
Each card has a 'cost' value, meaning that it takes a certain amount of game time to recover from the action. This plays an important strategic role, and as you get further into the game more options become available with cards either found, stolen from enemies, or earned due to top-class performance. At the end of each mission, Snake is rated on his ability and new cards are awarded accordingly.
Although very different to MGS games you may have played in the past, Acid still retains the classic MGS feel. It has all the atmospheric locations, cool action sequences and intriguing plot twists you have come to expect.
- Hideo Kojima's innovative take on the classic Metal Gear theme
- Collectible Card Game meets Metal Gear Solid!
- All-new storyline featuring all-new characters - friend and foe
- Play as a new female secret operative, alongside Solid Snake
Fans of Konami's pioneering series of horror-themed adventures should be quaking in your boots. Not just because the contents of this innovative UMD are so diabolically chilling, but because they're so damned exciting and exclusive.
Since its debut in 1999, Silent Hill has grown to become much more than a gripping series of videogames for PlayStation, Xbox and PC. More harrowing tales related to the games can be? well, let's say 'savoured' in the form of comic books penned by Scott Ciencin, with illustrations by Steve Perkins and Alex Shibao. This year Hollywood is bringing the events of Silent Hill to the big screen with Sean Bean and Radha Mitchell taking leading roles, and Christophe Gans at the helm as Director.
It seems about time that Konami celebrate all things Silent Hill, past and present, and the ideal format has arrived in the form of UMD. The Silent Hill Experience is an interactive collection of exclusive Silent Hill curios, with a behind-the-scenes look at the movie, a brand new interactive comic plus a selection of 20 pieces from the soundtracks of all four games, especially selected by their composer Akira Yamaoka.
Everything in The Silent Hill Experience is accessed by means of an intuitive 3D interface. In the movie section, director Christophe Gans talks through the process of adapting Silent Hill for the cinema audience. There is also a trailer for the movie. A special treat is in store for fans of the comic books, with updated versions of Scott Ciencin's original Dying Inside chapters, plus the brand new story that incorporates animated panels and interactive transitions between them.
Our exclusive interview with music composer Akira Yamaoka will be a huge treat for anyone who appreciates his haunting melodies. Yamaoka has selected 20 pieces that he thinks best describe the events in Silent Hill, and gives reasons for their inclusion on this landmark UMD. Lastly, The Silent Hill Experience includes the intro movies in high quality definition for all four of the games.
The Silent Hill Experience is one not to be missed!
- A comprehensive guide to everything 'Silent Hill'
- Enjoy all-new Silent Hill digital interactive comics
- Contains 20 pieces selected from the Silent Hill soundtracks
- A behind-the-scenes look at the Silent Hill movie
- Interviews with Christophe Gans and Akira Yamaoka
Metal Gear Ac!d has been massively enhanced in this follow-up to last year's strategy-oriented PSP side-story. The team has revamped the visuals to be brighter and more clearly defined on the impressive PSP screen, but coolest of all is that the game comes with a 'Solid Eye' 3D Viewer - a device that attaches to your PSP activating 3D special effects. This, friends, is the world of Metal Gear brought to life as never before! By using the Solid Eye viewer, bonus videos can be observed in 3D, plus images that have been imported from Metal Gear Solid 3: Subsistence via USB.
Although the gameplay remains based on the card system, there are new 'move' modes in MGA 2 that allow you to control Snake directly. Commands can also be issued real-time now, making for a faster turn of events requiring you to think on your feet against the pressure of the clock. Cards still govern the majority of Snake's movement and combat, however, and the range of possibilities has more than doubled from the last game from 200 to a colossal 500! New cards have been introduced, among them Linkage Cards that grant bonuses when combined, and Trap Cards that generate context-sensitive attacks. Your strategic options are further expanded due to each card being upgradeable to become more powerful.
When you've been playing MGA 2 for a while, you'll no doubt have created a huge stack of great cards in your own personalised deck. If you really want to put your deck to the test, you can link up with a friend via Wi-Fi and compete head-to-head.
If any or all of the above seems daunting, don't worry! Konami has incorporated a new Tutorial Mode that details the fascinating ins and outs of Metal Gear Ac!d gameplay. Konami wouldn't want anyone to miss out on this amazing new Metal Gear experience.
- A brand new adventure starring the extraordinary Solid Snake
- Hugely expanded sequel to the innovative PSP original mission
- Introduces more cards, enhanced visuals, and intuitive control
- Immerse yourself in the game using the 'Solid Eye' 3D viewing system
- Links up with Metal Gear Solid 3: Subsistence for PlayStation 2
An explosive combination of Hideo Kojima's videogame genius and that of a leading artist/writer partnership within world class comic books has resulted in this: the Metal Gear Solid Digital Graphic Novel. If you're a big fan of this classic PlayStation game (and who isn't?!) you're in for a huge treat.
The Metal Gear Solid Digital Graphic Novel is based on IDW Publications' 12-part MGS comic book series written by Kris Oprisko and illustrated by Ashley Wood. As one of his first projects for newly-formed Kojima Productions studio, Hideo Kojima has taken all the stories and represented them as though they were fragments of Solid Snake's memory. By thoroughly exploring past events, users of The Metal Gear Solid Digital Graphic Novel can plunder all the scenes of the MGS story to uncover relationships between the people, places and items.
Every frame of the MGS comic books has been specially adapted for presentation on PSP, with animation, sound effects and of course rousing MGS music that bring it all to life. Each chapter is presented in its original running order, so if you prefer you can read through for entertainment purposes only. However the real goldmine is Mental Search mode, whereby viewers can closely examine each frame for points of interest? imagining that you are Solid Snake casting his mind's eye over every detail.
By scanning in all directions, and zooming into or away from the images, important details eventually become apparent. Once observed, people or objects of significance can be scanned in to form part of a library comprising of 100s of key references. These scanned images are then linked together in Memory Building mode, providing a virtual memory map for Solid Snake's, and indeed your, future reference.
Everything you ever wanted to know about the events of Shadow Moses is to be found locked inside the Metal Gear Solid Digital Graphic Novel. Not only is this a must for any self-respecting MGS fanatic, Kojima Productions' unique multimedia UMB pioneers a new frontier in interactive digital entertainment. As with every project Kojima-san has touched, we present the MGS DGN as a genuine work of art not to be missed.
- Specially created interactive MGS chapter designed only for PSP
- Based on the Metal Gear Solid graphic novel transformed into 3D
- Zoom in and out from the images then capture favourite scenes
- Captured scenes can be saved then stored among a library of 100s
- Unprecedented source of info on the legendary Metal Gear Solid series
After the long wait and two awesome card-based Metal Gear games, PSP owners finally get the game they have been crying out for. A brand new storyline, created especially for the PSP means that players will be able to bridge the gap between Metal Gear Solid 3 and earlier games in the series, learning more about the characters and enemies along the way.
The single player mode follows the story after MGS3, and depicts the creation of FOXHOUND by Big Boss as he attempts to hunt down the treacherous FOX unit, which has started a revolt in South America. Set in 1970, players will learn more about returning characters such as Para-Medic, Major Zero and Sigint and also witness Big Boss? greatest tragedy that sets into motion the events of later games in the timeline.
The new third person camera angle will enable players to see more of their surroundings and quickly identify threats, without diminishing from the tension and action the Metal Gear games are renowned for. Players will be able to recruit and assemble a fighting force along the way, including unique non-playable characters who bring special abilities to your team, enabling you to customize a squad to fit your exact gameplaying style.
If that isn?t enough, you can also transfer this squad into the online mode and take them into multiplayer battles using the PSP?s wireless functions. You can also trade characters with other users online to add even more individuality to your clan. Players can compete in online death matches and also make use of the new ?White Flag? system, where players can surrender and keep their character for the next stage rather than a fight to the bitter end.
- New storyling follows events after MGS 3
- Learn more about characters already seen in Metal Gear timeline
- New camera angle specifically for PSP version
- Recruit a team of characters for fantastic online play