If you're looking for a definitive collection of the World's best-ever shoot 'em ups, you've reached the end of your search right here. Gradius has been synonymous with top-notch blasting action since 1985 and has been the pioneering authority until today. The Gradius Collection is your chance to own the series in all its perfection, plus bonus features tracing the history of Vic Viper versus the scourge of the galaxies.
With its roots in arcade gameplay, this Gradius Collection is perfectly suited to PSP. Each level can be treated as a stand-alone challenge, and your progress saved at any time. If you're just getting started as a Vic Viper pilot, you will enjoy the challenge of facing each new wave of horizontally-scrolling levels, swarming with enemies and packed with tricky obstacles. In fact, we envy your maiden voyage of discovery! The more experienced players among you will want to better that high score and see how long you can survive without taking a hit.
The basic gameplay involves flying the iconic Vic Viper spaceship, shooting everything in its path, and collecting power-up capsules from certain defeated enemies. Cool new weapons, protective shields, and extra speed can be added to the Vic Viper for improved performance. Another Gradius claim-to-fame is the menu system used to select weapons, adding an element of strategy and greatly adding to the tension.
Gradius is especially famous for its creative design, with some enemies resembling Easter Island heads spitting mouthfuls of lethal spores, giant golden dragons, and monstrous firebirds that try to incinerate you with their wings. Fantastic encounter such as these are the reason most people cannot rest until they've battled all the way through to the end.
Among the games included, Gradius I-IV are perfect conversions of the arcade originals from 1985-1999. Gradius Gaiden was originally released for PlayStation in 1997 but only in Japan, and so this is something we European fans can really treasure. All the games can be played in their original arcade aspect ratio, or stretched to fill the entire PSP screen.
Gradius Collection celebrates its legacy with a Gallery mode that includes movies from the series and audio tracks. Additional options allow purists to disable 'slowdown' making the gameplay faster, smoother and therefore more challenging.
|Release-Date: Out now|
- 5 of the greatest shoot 'em ups ever, yours to play on the move
- Features every game in Konami's celebrated Gradius series
- Gradius Gaiden is a brand new treat for all European blaster fans
- Celebrates the legacy of Gradius with exclusive multimedia galleries
- View the action in full-screen PSP mode or in original arcade ratio
In Coded Arms Contagion you play a Special Ops officer Jacob Grant whose unit is deep into a training mission within a newly commissioned combat simulator. When he suddenly loses contact with his squad, it is evident that the simulator has gone wrong and must immediately locate him missing team and get to the cause of the problem. It quickly becomes evident that hackers have taken over the simulation and infected with a virus that has corrupted the system, mutated enemies and turned the internal defences of the training program onto the Spec Ops unit themselves.
With the virus running ragged through the three main gameplay worlds that make up the 15 levels, there is a huge amount of interaction to be had with the environments. Players can hack into turrets, terminals and doors to gain access to new areas or gain themselves valuable breathing space. Weapons, armour and abilities can be upgraded as well as collecting more experimental weapons affected by the virus like the Data Leech.
All the while the player is communicating with the Military Command HQ who hosted the training until the hackers took over as both parties try to escape the disease infecting the system. Improved graphics, tighter gameplay and a fantastic eight-player multiplayer option featuring adhoc or infrastructure modes gives huge gameplay variety on specially created deathmatch levels.
|Release-Date: Out now!|
- 12 huge levels set over three vast worlds
- An arsenal of 15 unique weapons
- Upgrade system to enchance weapons, armour and abilities
- Up to eight player deathmatch action
- Interact with in-game military command during gameplay
Metal Gear Ac!d has been massively enhanced in this follow-up to last year's strategy-oriented PSP side-story. The team has revamped the visuals to be brighter and more clearly defined on the impressive PSP screen, but coolest of all is that the game comes with a 'Solid Eye' 3D Viewer - a device that attaches to your PSP activating 3D special effects. This, friends, is the world of Metal Gear brought to life as never before! By using the Solid Eye viewer, bonus videos can be observed in 3D, plus images that have been imported from Metal Gear Solid 3: Subsistence via USB.
Although the gameplay remains based on the card system, there are new 'move' modes in MGA 2 that allow you to control Snake directly. Commands can also be issued real-time now, making for a faster turn of events requiring you to think on your feet against the pressure of the clock. Cards still govern the majority of Snake's movement and combat, however, and the range of possibilities has more than doubled from the last game from 200 to a colossal 500! New cards have been introduced, among them Linkage Cards that grant bonuses when combined, and Trap Cards that generate context-sensitive attacks. Your strategic options are further expanded due to each card being upgradeable to become more powerful.
When you've been playing MGA 2 for a while, you'll no doubt have created a huge stack of great cards in your own personalised deck. If you really want to put your deck to the test, you can link up with a friend via Wi-Fi and compete head-to-head.
If any or all of the above seems daunting, don't worry! Konami has incorporated a new Tutorial Mode that details the fascinating ins and outs of Metal Gear Ac!d gameplay. Konami wouldn't want anyone to miss out on this amazing new Metal Gear experience.
|Release-Date: Out now|
- A brand new adventure starring the extraordinary Solid Snake
- Hugely expanded sequel to the innovative PSP original mission
- Introduces more cards, enhanced visuals, and intuitive control
- Immerse yourself in the game using the 'Solid Eye' 3D viewing system
- Links up with Metal Gear Solid 3: Subsistence for PlayStation 2
If you've ever wondered just how the town of Silent Hill became the eerie mess that has been seen over four previous Silent Hill games, then this title will reveal all, set as a prequel to the sinister events that have been before.
This latest title retains the creepy and poignant atmosphere that has become a byword for Silent Hill and will keep players engrossed from start to finish with the well crafted storyline, the range of enemies and puzzles to solve as well as the haunting soundtrack composed by the legendary composer Akira Yamaoka, responsible for the musical score on all of the other titles.
The game follows Travis Grady, a truck driver who has become stranded in Silent Hill. Naturally, he has a few of his own demons to contend with and throughout the course of the game, both his and the town's secrets come to the fore. The gameplay is still classic Silent Hill - but with tweaks and additions created specifically for this newest incarnation. Users can now lock onto enemies to attack and will also find the control scheme changing intuitively for each situation.
Players also utilize an enhanced camera designed with Silent Hill Origins in mind, as well as an updated control method for more detailed exploration of the environment. There are now 'Cineractive' element where players have to hit buttons as prompted to escape enemies that have triggered the cinematic sequences.
The further into the game players get, more weapons become available plus more and more items from the surroundings can be used - however overuse of items causes them to break and wear down, which could leave players unarmed at crucial moments.
|Release-Date: Out now!|
- IMPORTANT CHAPTER IN THE SILENT HILL STORY
- NEW ?CINERACTIVE? CONTROL SYSTEM
- PREQUEL TELLS HOW SILENT HILL WAS CREATED
- ORIGINAL SOUNDTRACK BY SERIES COMPOSER AKIRA YAMAOKA
- LOOK AND FEEL RETAINS ALL THE CLASSIC SILENT HILL ELEMENTS
Castlevania: Rondo of Blood was a title that only the lucky gamers in Japan had the privilege of playing. Released on the long defunct PC Engine console to the type of critical acclaim that all of the Castlevania titles often get, it has remained an object of desire for all fans - until now.
Konami have reworked this unseen classic and are releasing it as the first PSP Castlevania title and to celebrate, have added two more titles as unlockable secrets within this fantastic disc. As well as the reworking of Rondo of Blood, players can also unlock the unedited version AND discover a version of Symphony of the Night to boot. Fantastic value.
Dracula X Chronicles retains all of the classic side scrolling elements that have made the Castlevania so popular, but uses the PSP capabilities to add 3D elements, some fantastic animated sequences and of course Widescreen capabilities.
The gameplay is classic Belmont - players must progress through a series of sprawling stages, using the trusty whip to slay enemies as well as uncovering some of the huge array of secrets and hidden areas within the levels. Giant boss characters await at regular intervals meaning players are thrown in at the deep end from the start.
Another integral part of the game is the music and this version is no exception with some fantastic audio sequences to keep your adrenalin up during the game. You won't find many better value games than this in the next few months.
|Release-Date: Out now|
- Never released in Europe version of Castlevania
- Reworking of PC Engine title Rondo Of Blood
- Original 'Rondo' unlockable as bonus game
- Symphony Of The Night also unlockable as bonus game!
- Over 10 huge levels to explore